[05/10] d3d: Fix the surface locking rectangle validation

Stefan Dösinger stefan at codeweavers.com
Fri May 4 06:08:33 CDT 2007


Am Donnerstag 03 Mai 2007 20:58 schrieb H. Verbeet:
> Validation on the rectangle passed to LockRect/Lock is inconsistent
> across ddraw/d3d8/d3d9. D3d9 doesn't do any validation at all, d3d8
> doesn't allow empty, flipped, mirrored, or out of bounds rectangles,
> while ddraw does allow empty rectangles, but not flipped, mirrored or
> out of bounds ones. Tests for this are in the next few patches in this
> set.
You have to take care for IDirectDrawSurface::Blt and BltFast too, because 
parts of the Blt rectangle checks were done by Lock()
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