[PATCH 2/3] Implement TINN algorithm.

Stefan Dösinger stefan at codeweavers.com
Fri May 4 13:31:17 CDT 2007


> The algorithm is quite generic really. It basically exists to solve the
> nearest neighbour problem, so anywhere that such a solution is needed
> this algorithm could be used. I had a bit of a look and I think there
> are another few sections that this could be used.
WineD3D may have use for it too, but I haven't checked yet. It does 256 bit 
palette <-> A8R8G8B8 conversion
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