[14/14] WineD3D: Release the pixel shader function when destroying the shader

Stefan Dösinger stefan at codeweavers.com
Tue Nov 6 15:36:20 CST 2007


Am Dienstag, 6. November 2007 21:38:41 schrieb H. Verbeet:
> On 06/11/2007, Stefan Dösinger <stefan at codeweavers.com> wrote:
>
> It would probably be more proper to do stuff like this (destroying the
> constants lists as well) in baseshader.c
Right yeah. I was just lazy and added it there because the rest was there 
already :-)

This applies to patch 13 as well. I'll send an updated patch tomorrow, please 
do not apply 13 and 14 yet.
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