d3dx8: Implementation of WINAPI D3DXAssembleShaderFromFileA

Frank Richter frank.richter at gmail.com
Tue Nov 27 09:04:41 CST 2007


On 27.11.2007 09:28, Michael Stefaniuc wrote:
> Just go for
> if ( !pSrcFile )
>    return D3DXERR_INVALIDDATA;
> 
> LPWSTR pSrcFileW = NULL;
> DWORD len;
> HRESULT ret;
> ...

That's C++, not C, isn't it?

-f.r.



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