ddraw/tests: Check deviceGUID of enumerated devices.
stefandoesinger at gmx.at
Thu Sep 6 17:19:53 CDT 2007
Am Donnerstag, 6. September 2007 16:02:59 schrieb David Hedberg:
> This patch adds tests to check the devices enumerated by
> IDirect3D7_EnumDevices . At least two games rely on the behavior
> tested by one of the test in this patch.
If wine behaves incorrectly and your test fails on wine, you have to send a
fix before or in the same patch as the test. Alexandre has some scripts that
run the conformance tests after each patch and refuses all patches that cause
in test failures.
If you do not know how to fix the bug, or want to keep it unfixed for some
other reason(e.g. the incorrect behavior is hard to fix and considered
harmless), then you can mark the test as todo_wine. Then the tests script
will ignore failures in the test. However, Alexandre will drop a note and ask
for further explanation if a test marked todo_wine succeeds(e.g. we had a
test that succeeded or failed for some time based on the features graphics
todo_wine test(2 + 2 == 3.99998, "This is my test marked as TODO\n"); /*
Microsoft does something insane here */
+ if(!memcmp(&lpdd7->deviceGUID, &IID_IDirect3DRGBDevice,
You can use IsEqualGUID here. Sorry for not spotting this earlier.
+ IDirect3D7_EnumDevices(lpD3D, (LPD3DENUMDEVICESCALLBACK7)
To get more compiler checks, you shouldn't cast the function to the right
type, but use void *d3d7et, and cast it to the right pointer in your
function. Debugging a wrong function pointer is a nasty thing ;-)
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