GL_ATI_fragment_shader and GL_INVALID 0x501, 0x502

Milan Kostić smoki00790 at gmail.com
Tue Apr 8 21:48:18 CDT 2008


 Btw Stefan, many thanks to you for implement and support this old and
forgotten but powerful extension, it's nice to see that
"metal-blending" shading again in action and all that working in wine,
an example like in this demo (http://www.humus.ca/3D/GameEngine.zip).
Thanks again:).



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