Dead-loop in IWineD3DTextureImpl_PreLoad
Vitaliy Margolen
wine-devel at kievinfo.com
Sat Apr 12 10:22:07 CDT 2008
Can some one take a look at this (bug 11630)?
I'm not sure how it works at all now:
IWineD3DTexture_PreLoad:144: http://source.winehq.org/source/dlls/wined3d/texture.c#L144
IWineD3DSurface_LoadTexture:488: http://source.winehq.org/source/dlls/wined3d/surface.c#L488
And of course container is Texture so the loop starts again until Wine runs out of stack.
Vitaliy.
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