WineD3D: WineD3D: Use the shader backend to enable / disable atifs and nvts
Ivan Gyurdiev
ivg231 at gmail.com
Mon Apr 14 00:08:30 CDT 2008
> What are your opinions?
I can't comment on the specifics of the state table design - would have
to leave that to Henri. However, anything that increases modularity is a
good thing. I'm in favor of the overall direction to break up the
pipeline into component stages. Smaller components are more easy to
manage - specifically in your case this should allow separate backends
to be chosen per pipeline stage.
It seems reasonable that these changes would be deferred until after 1.0.
Ivan
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