[1/7] WineD3D: use the window size as drawable size
Alexandre Julliard
julliard at winehq.org
Fri Aug 1 02:49:17 CDT 2008
Stefan Dösinger <stefan at codeweavers.com> writes:
> @@ -4681,7 +4681,9 @@ static void viewport_miscpart(DWORD state, IWineD3DStateBlockImpl *stateblock, W
> stateblock->viewport.Width, stateblock->viewport.Height);
> } else {
> target = (IWineD3DSurfaceImpl *) stateblock->wineD3DDevice->render_targets[0];
> + LEAVE_GL();
> target->get_drawable_size(target, &width, &height);
> + ENTER_GL();
That's ugly, the lock isn't even entered in that function. Can we please
start to clean up the ENTER_GL mess to only grab the lock around GL
calls and not over huge amounts of code including nested functions?
--
Alexandre Julliard
julliard at winehq.org
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