[1/7] WineD3D: use the window size as drawable size

Stefan Dösinger stefan at codeweavers.com
Fri Aug 1 10:52:25 CDT 2008

> It would require adding more of them, but that's good, it makes the
> locking more explicit. We really have to stop taking a big global lock
> and executing thousands of lines of code inside it. As long as you are
> only moving the lock inside the individual functions the cost is the
> same.
In the current form there's one lock call each time the states are applied, if the individual functions call the lock there's one call per applied state

More information about the wine-devel mailing list