[1/7] WineD3D: use the window size as drawable size

Stefan Dösinger stefan at codeweavers.com
Fri Aug 1 10:52:25 CDT 2008


> It would require adding more of them, but that's good, it makes the
> locking more explicit. We really have to stop taking a big global lock
> and executing thousands of lines of code inside it. As long as you are
> only moving the lock inside the individual functions the cost is the
> same.
In the current form there's one lock call each time the states are applied, if the individual functions call the lock there's one call per applied state





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