Flaky tests are starting to get real annoying...

Dan Kegel dank at kegel.com
Thu Aug 14 09:41:15 CDT 2008


On Wed, Aug 13, 2008 at 12:18 AM, H. Verbeet <hverbeet at gmail.com> wrote:
>>  d3d9:visual.c
> What kind of failures are you seeing there, and with which drivers?
> (The test should at least pass with recent Mesa versions as long as
> the GLSL extensions are disabled)

I guess this is http://bugs.winehq.org/show_bug.cgi?id=10221

Here's the hardware and software (same as in that bug):
$ lspci | grep -i vga
00:10.0 VGA compatible controller: nVidia Corporation GeForce
7100/nForce 630i (rev a2)
$ cat /proc/driver/nvidia/version
NVRM version: NVIDIA UNIX x86 Kernel Module  169.12  Thu Feb 14
17:53:07 PST 2008

I tried updating my nvidia driver, but it was a disaster; I may just have to
wait until Intrepid comes out, since I failed the nvidia driver
installation IQ test.

To repeat the failure, try

#!/bin/sh
set -e
set -x
while true
do
  rm *.ok
  make test
done

in dlls/ddraw/tests.  That fails in well under an hour for me with

../../../tools/runtest -q -P wine -M ddraw.dll -T ../../.. -p ddraw_test.exe.so
visual.c && touch visual.ok
fixme:win:EnumDisplayDevicesW ((null),0,0x32ed78,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to Set
DepthStencilSurface
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog coordin
ates are provided
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to Set
DepthStencilSurface
visual.c:1194: Test failed: Got color 00efebe7, expected 00000080 or near
visual.c:1200: Test failed: Got color 00efebe7, expected 000000ff or near
...
make: *** [visual.ok] Error 26

Annoyingly, this happens quite often under patchwatcher.



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