[9/10] WineD3D: Update the overlay when the destination was drawn to
Alexandre Julliard
julliard at winehq.org
Wed Aug 20 08:03:47 CDT 2008
Stefan Dösinger <stefan at codeweavers.com> writes:
> @@ -4550,13 +4558,22 @@ static WINED3DSURFTYPE WINAPI IWineD3DSurfaceImpl_GetImplType(IWineD3DSurface *i
> static HRESULT WINAPI IWineD3DSurfaceImpl_DrawOverlay(IWineD3DSurface *iface) {
> IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
> HRESULT hr;
> + static BOOL recursive = FALSE;
That static looks very suspicious. It should either be stored in the
object or use some sort of locking.
--
Alexandre Julliard
julliard at winehq.org
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