Spore patch to fix UI and Part descriptions

Marcus Meissner meissner at suse.de
Fri Aug 22 02:59:39 CDT 2008


On Fri, Aug 22, 2008 at 02:51:56PM +0700, Andrew Fenn wrote:
> I made a new patch this time including a test.
> 
> I put in some extra checking in SetScissorRect making sure that if
> rect was null or it was an invalid rectangle that it was returned as
> invalid as it should be.
> 
> I'm not able to do a test on windows so if anyone does one please let
> me know if there are any problems. Also please tell me if you spot any
> problems with this patch.
> 
> --- a/dlls/d3d9/device.c
> +++ b/dlls/d3d9/device.c
> @@ -746,7 +746,8 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDE
>          }
>      } else {
>          WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
> -        *ppZStencilSurface = NULL;
> +        /* *ppZStencilSurface = NULL; */
> +        return D3DERR_NOTFOUND;
>      }
>      LeaveCriticalSection(&d3d9_cs);
>      return hr;

Again, you should likely add a LeaveCriticalSection(&d3d9_cs);
to the error return too.

Or just set hr = D3DERR_NOTFOUND; and fall through.

Ciao, Marcus



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