[10/10] WineD3D: Sort out some limit confusion

Henri Verbeet hverbeet at gmail.com
Sat Aug 23 06:06:19 CDT 2008


2008/8/23 Henri Verbeet <hverbeet at gmail.com>:
> 2008/8/22 Stefan Dösinger <stefan at codeweavers.com>:
>> +            glGetIntegerv(GL_MAX_TEXTURE_COORDS, &gl_max);
>> +            gl_info->max_texture_coords = min(MAX_TEXTURES, gl_max);
>> +            TRACE_(d3d_caps)("Max texture coords: %d\n", gl_info->max_texture_coords);
> I don't know if this is intentional or not, but did you mean to use
> gl_info->max_textures here?
Just to clarify, "instead of MAX_TEXTURES".


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