[try 3][1/2]wined3d: Support clipplanes with GLSL shaders

Stefan Dösinger stefan at codeweavers.com
Mon Aug 25 09:04:06 CDT 2008


+    if(gl_info->max_glsl_varyings > 32)
+        gl_info->max_glsl_varyings -= 4;
+    if(!apple && gl_info->gl_vendor == VENDOR_ATI &&
gl_info->max_glsl_varyings == 40) {
+        WARN("Hardcoded 32 varyings instead of 44 to avoid crashing the ATI
driver\n");
+        gl_info->max_glsl_varyings -= 4;
+    }
This will give you 36 varyings, not 32. Is this intentional?


> -----Original Message-----
> From: wine-patches-bounces at winehq.org [mailto:wine-patches-
> bounces at winehq.org] On Behalf Of Fabian Bieler
> Sent: Monday, August 25, 2008 6:25 AM
> To: wine-patches at winehq.org
> Subject: [try 3][1/2]wined3d: Support clipplanes with GLSL shaders
> 





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