ddraw error in Tibia (wine told me to post here)

Michael Reiley blahboybang at gmail.com
Mon Aug 25 21:41:08 CDT 2008


There's some progress on the MMORPG Tibia since the last wine version,
but now there's a new error. before you tell me "This list is for
discussions regarding Wine development. It is not for bug reports or
user support questions", I'd like to tell you
"err:ddraw:IDirectDrawImpl_QueryInterface  (0x13b5d0) You may want to
contact wine-devel for help"

Assuming wine knows what it's talking about, I'm going to post the error
log here and see what all of you have to say.

fuzzypig at fp-ubuntu-laptop:~/.wine/drive_c/Program Files/Tibia$ wine
Tibia.exe engine 0
fixme:win:EnumDisplayDevicesW ((null),0,0x32e468,0x00000000), stub!
err:ddraw:IDirectDrawImpl_QueryInterface (0x13b5d0) The App is
requesting a D3D device, but a non-OpenGL surface type was choosen.
Prepare for trouble!
err:ddraw:IDirectDrawImpl_QueryInterface  (0x13b5d0) You may want to
contact wine-devel for help
err:ddraw:IDirectDrawSurfaceImpl_QueryInterface No interface
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation
support to SetDepthStencilSurface
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glClearColor @ context.c / 514
fixme:d3d_shader:state_texfactor_arbfp >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB,
ARB_FFP_CONST_TFACTOR, col) @ arb_program_shader.c / 2327
fixme:d3d_shader:set_bumpmat_arbfp >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB,
ARB_FFP_CONST_BUMPMAT(stage), &mat[0][0]) @ arb_program_shader.c / 2361
fixme:d3d_shader:set_bumpmat_arbfp >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB,
ARB_FFP_CONST_BUMPMAT(stage), &mat[0][0]) @ arb_program_shader.c / 2361
fixme:d3d_shader:set_bumpmat_arbfp >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB,
ARB_FFP_CONST_BUMPMAT(stage), &mat[0][0]) @ arb_program_shader.c / 2361
fixme:d3d_shader:set_bumpmat_arbfp >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB,
ARB_FFP_CONST_BUMPMAT(stage), &mat[0][0]) @ arb_program_shader.c / 2361
fixme:d3d_shader:set_bumpmat_arbfp >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB,
ARB_FFP_CONST_BUMPMAT(stage), &mat[0][0]) @ arb_program_shader.c / 2361

Happy trails!
~Michael Reiley




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