Implementing textures functions of d3dx using an extern library.

Henri Verbeet hverbeet at gmail.com
Thu Aug 28 17:28:00 CDT 2008


2008/8/28 Jérôme Gardou <jerome.gardou at gmail.com>:
> D3DX supports a wide range of file types for textures. Instead of rewriting
> everything from scratch, the best would certainly be to use some image
> processing library to handle them. As a bonus, this would allow lighter
> code.
>
I'm not sure it would be worth it. The only non-trivial formats I see
in D3DXIMAGE_FILEFORMAT are JPEG and PNG, and we already link to
libjpeg and libpng in other parts of Wine.


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