Vertex Shader Modes > 4 error fix

Henri Verbeet hverbeet at gmail.com
Thu Aug 28 20:30:54 CDT 2008


2008/8/29 Chris Ahrendt <celticht32 at aol.com>:
> This is  a patch to correct a vertex shader error that is caused by
> an error in dlls/wined3d/drawprim.c
>
> In the function drawStridedSlow
>
> currently it only handles 4 modes with this fix it handles the 16 defined
> nodes in the win API..
>
It's not that easy.



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