Implementing textures functions of d3dx using an extern library.

Henri Verbeet hverbeet at gmail.com
Thu Aug 28 20:46:10 CDT 2008


2008/8/29 Jérôme Gardou <jerome.gardou at gmail.com>:
>
> If you want, I have an implementation of this same function for png... This
> one is not commented at all, and need some rework. Get it for comparison.
>
As you said, it needs some cleanup etc, but at least it doesn't look
fundamentally broken to me. I'm not quite sure what the decompression
stuff in D3DXGetImageInfoFromFileW() is supposed to do though.


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