[4/5] wined3d: Use a bitmask to store which bool and int constants are set.
juan.lang at gmail.com
Tue Dec 2 22:25:29 CST 2008
> Why is this a good thing - this just artificially caps your constants at
> 32. If I remember correctly I had to change shaders to do the exact
> opposite change, because newer versions introduced more than 32 constants.
I agree with you, this is a questionable change. The benefit in
reduced data results in a gain of code size and runtime cost.
More information about the wine-devel