[PATCH] Fix glReadPixels call from read_from_framebuffer (redux)

Nick Burns adger44 at hotmail.com
Mon Dec 22 08:05:53 CST 2008


'You are correct sir'
I just disabled PBO on my wine build and ran SHOGO
The poor menu system was all garbled... (the same issue that the pbo path had)
I cleaned-up my patch and made it apply in general (to both paths)
Now SHOGO looks good under both paths


Good catch and thanks -- I will re-resubmit my patch


 - Nick

----------------------------------------
> From: stefan at codeweavers.com
> To: wine-devel at winehq.org; wine-patches at winehq.org
> Subject: RE: [PATCH] Fix glReadPixels call from read_from_framebuffer (redux)
> Date: Mon, 22 Dec 2008 13:05:36 +0100
>
> Hmm... Wouldn't this bug also affect surfaces without a PBO?
>
>
>> -----Original Message-----
>> From: wine-patches-bounces at winehq.org [mailto:wine-patches-
>> bounces at winehq.org] On Behalf Of Nick Burns
>> Sent: Sunday, December 21, 2008 12:36 PM
>> To: wine-patches at winehq.org
>> Subject: [PATCH] Fix glReadPixels call from read_from_framebuffer
>> (redux)
>>
>>
>> This is a resubmission of my previous patch I fixed the issues Jeff
>> found
>> 1 - email address in the patch file/git
>> 2 - move declartions to block beginning (no warnings now)
>> 3 - hotmail spacing (well i think this is as good as I can make it...)
>>
>>
>> This is my last gfx fix for SHOGO (now its quite legible and playable)
>> The readpixels call was putting data into the wrong place in the pbo
>> (fixed with pixelstore) And the y-flip code was flipping the wrong data
>> as well (set the bottom row to the bottom row and not the height'th
>> row)
>>
>> The code handled fullscreen 2d blits (or blts without any colorkey
>> masking) correctly However sub-blits had issues (in the pbo path)
>> 1 - readpixels read into the wrong part of the pbo (as a line and
>> not a rect)
>> 2 - the y-flip code would move around the uninited data (from the
>> readpixels) and it read from the wrong place
>> 3 - After 1 and 2 the pbo is corrupt and the blt code had no
>> chance...
>>
>> This patch fixes 1 and 2 -- letting the blt code shine This can be seen
>> in the SHOGO menu (now not corrupt!)
>>
>> Changelog
>> Fix glReadPixels call from read_from_framebuffer
>> Fix the call to readpixels so that 2d blts going thru the pbo path
>> end up in the right place and get flipped correctly
>>
>> - Nick




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