[7/20] WineD3D: De-Statify depth blit opengl resources

H. Verbeet hverbeet at gmail.com
Tue Feb 5 02:34:50 CST 2008


On 05/02/2008, Stefan Dösinger <stefan at codeweavers.com> wrote:
>
I was aware of this issue, but technically these resources should be
stored in the shader backend, not the device.



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