[1/7] D3D9: Add a non-shader reversed fog test

Stefan Dösinger stefan at codeweavers.com
Mon Feb 25 03:32:12 CST 2008


Am Sonntag, 24. Februar 2008 20:38:09 schrieb Luke Bratch:
> fixme:d3d_surface:surface_convert_format Cannot find a
> conversion function from format WINED3DFMT_X8R8G8B8 to
> WINED3DFMT_X8R8G8B8
Sounds like it is the conversion patch, although I can't see how it should 
happen. Can you test test the single patches to make sure which one breaks 
things?

Thanks,
Stefan
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