CUDA wrapper

Seth Shelnutt shelnutt2 at gmail.com
Mon Jul 14 21:30:55 CDT 2008


We have tried to get the trace, many different ways, but to no avail. I've
read through everything on running a trace of it and I've tried it with
different files and it works fine but when we try it with the folding client
we don't get any trace. The cudart.dll.so which is placed in the
/usr/local/lib/wine folder is being recognized by wine as we are not longer
getting the not implemented error but now it is just a matter of determining
what function it isn't liking. I've double check all the functions and they
all seem to be fine minus the 4 direct3d functions and 6 functions which
contain c++ coding. The 6 functions though involve copying memory, symbol
size, and channel format. They don't involve anything that would be needed
to start the folding client, they are all things that would cause a fault
after the GPU has started calculations, or so I am lead to believe.

As always the latest code is available at
http://shelnutt.twomurs.com/patches/cuda/ and a 7z of it all at
http://shelnutt.twomurs.com/patches/cuda.7z

zerix01 at DeepThought:~/.wine/drive_c/Program Files/Folding at home
/Folding at home-gpu$ WINEDEBUG=+trace winedbg Folding at home.exe
WineDbg starting on pid 0016
start_process () at /media/md0/wine/wine/dlls/kernel32/process.c:904
0x7b877d02 start_process+0xc2
[/media/md0/wine/wine/dlls/kernel32/process.c:904] in kernel32: movl
%esi,0x0(%esp)
Unable to open file ''
Wine-dbg>n
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers +
MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33f40c,0x00000000), stub!
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0xf7f80aaf
Invalid address (0x7b877d07 start_process+0xc7) for breakpoint 0, disabling
it
Process of pid=0016 has terminated
Wine-dbg>quit
zerix01 at DeepThought:~/.wine/drive_c/Program Files/Folding at home
/Folding at home-gpu$ WINEDEBUG=+trace wine Folding at home.exe
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers +
MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f40c,0x00000000), stub!
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0xf7fddaaf
zerix01 at DeepThought:~/.wine/drive_c/Program Files/Folding at home
/Folding at home-gpu$


Thanks,

Seth Shelnutt

On Sun, Jul 13, 2008 at 5:26 AM, Michael Karcher <
wine at mkarcher.dialup.fu-berlin.de> wrote:

> No, thats boring. Your program crahsed at address 0xf7fcaaf. IIRC code
> 0xc0000005 is a general protection fault. After your program has
> crashed, the breakpoint wine automatically sets to catch program startup
> is not valid anymore (there is no program to break anymore), that causes
> the message you quoted.
>
> Whats strange is that the debugger does not catch the exception. While
> the first-chance event can be disabled, you should get a last-chance
> exception catch right before the program dies. See
> http://www.winehq.org/site/docs/winedev-guide/dbg-config for more info
> about configuring the debugger.
>
> Have you tried a relay trace yet?
>
> Regards,
>   Michael Karcher
>
>
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