one liner patch to stop crash, everquest2.exe

Chris Ahrendt celticht32 at aol.com
Mon Jul 21 20:11:42 CDT 2008


Stefan Dösinger wrote:
> Is the shader backend recreated properly after the reset?
> 
>  
> 
> *From:* wine-devel-bounces at winehq.org 
> [mailto:wine-devel-bounces at winehq.org] *On Behalf Of *Andrew Fenn
> *Sent:* Sunday, July 20, 2008 11:11 PM
> *To:* H. Verbeet
> *Cc:* wine-devel at winehq.org
> *Subject:* Re: one liner patch to stop crash, everquest2.exe
> 
>  
> 
> I think that both calls are coming from d3d9:IDirect3DDevice9Impl_Reset
> 
> I put some FIXME's in the code and it passes the same function. In the 
> log below you can see where the crash is happening.
> 
> fixme:d3d9:IDirect3DDevice9Impl_Reset RESET DEVICE
> fixme:d3d_shader:shader_glsl_free FREE SHADER
> fixme:d3d9:IDirect3DDevice9Impl_Reset RESET DEVICE
> fixme:d3d_shader:shader_glsl_free FREE SHADER
> wine: Unhandled page fault on read access to 0x00000008 at address 
> 0x7e44ab4c (thread 0009), starting debugger...
> 
> 
> Does this mean that the problem resides somewhere in 
> IDirect3DDevice9Impl_Reset ?
> 
> On Thu, Jul 17, 2008 at 10:44 PM, H. Verbeet <hverbeet at gmail.com 
> <mailto:hverbeet at gmail.com>> wrote:
> 
> 2008/7/17 Andrew Fenn <andrewfenn at gmail.com <mailto:andrewfenn at gmail.com>>:
> 
>  > Here's what I got from the debug log.
>  >
>  > Backtrace:
>  > =>1 0x7e43e9b3 shader_glsl_free+0x23(iface=0x19c4b8)
>  > [/home/andrew/wine/wine/dlls/wined3d/glsl_shader.c:3491] in wined3d
>  > (0x0032e918)
>  >   2 0x7e41f318 IWineD3DDeviceImpl_Reset+0x198(iface=0x19c4b8,
>  > pPresentationParameters=0x32e9c0)
>  > [/home/andrew/wine/wine/dlls/wined3d/device.c:7237] in wined3d 
> (0x0032e998)
>  >   3 0x7e4f33ce IDirect3DDevice9Impl_Reset+0x1ae(iface=<register EDI 
> not in
>  > topmost frame>, pPresentationParameters=0x1b9f848)
>  > [/home/andrew/wine/wine/dlls/d3d9/device.c:381] in d3d9 (0x0032ea08)
>  >   4 0x008d31a1 in everquest2 (+0x4d31a1) (0x0032ea3c)
>  > 0x7e43e9b3 shader_glsl_free+0x23
>  > [/home/andrew/wine/wine/dlls/wined3d/glsl_shader.c:3491] in wined3d: movl
>  > 0x8(%esi),%eax
>  > 3491        if(priv->depth_blt_glsl_program_id) {
>  >
> 
> That's the second one, but where does the previous call come from?
> 
>  
> 
> 
> ------------------------------------------------------------------------
> 
> 
No I dont think it s getting reset correctly

chris



More information about the wine-devel mailing list