one liner patch to stop crash, everquest2.exe
Chris Ahrendt
celticht32 at aol.com
Mon Jul 21 20:11:42 CDT 2008
Stefan Dösinger wrote:
> Is the shader backend recreated properly after the reset?
>
>
>
> *From:* wine-devel-bounces at winehq.org
> [mailto:wine-devel-bounces at winehq.org] *On Behalf Of *Andrew Fenn
> *Sent:* Sunday, July 20, 2008 11:11 PM
> *To:* H. Verbeet
> *Cc:* wine-devel at winehq.org
> *Subject:* Re: one liner patch to stop crash, everquest2.exe
>
>
>
> I think that both calls are coming from d3d9:IDirect3DDevice9Impl_Reset
>
> I put some FIXME's in the code and it passes the same function. In the
> log below you can see where the crash is happening.
>
> fixme:d3d9:IDirect3DDevice9Impl_Reset RESET DEVICE
> fixme:d3d_shader:shader_glsl_free FREE SHADER
> fixme:d3d9:IDirect3DDevice9Impl_Reset RESET DEVICE
> fixme:d3d_shader:shader_glsl_free FREE SHADER
> wine: Unhandled page fault on read access to 0x00000008 at address
> 0x7e44ab4c (thread 0009), starting debugger...
>
>
> Does this mean that the problem resides somewhere in
> IDirect3DDevice9Impl_Reset ?
>
> On Thu, Jul 17, 2008 at 10:44 PM, H. Verbeet <hverbeet at gmail.com
> <mailto:hverbeet at gmail.com>> wrote:
>
> 2008/7/17 Andrew Fenn <andrewfenn at gmail.com <mailto:andrewfenn at gmail.com>>:
>
> > Here's what I got from the debug log.
> >
> > Backtrace:
> > =>1 0x7e43e9b3 shader_glsl_free+0x23(iface=0x19c4b8)
> > [/home/andrew/wine/wine/dlls/wined3d/glsl_shader.c:3491] in wined3d
> > (0x0032e918)
> > 2 0x7e41f318 IWineD3DDeviceImpl_Reset+0x198(iface=0x19c4b8,
> > pPresentationParameters=0x32e9c0)
> > [/home/andrew/wine/wine/dlls/wined3d/device.c:7237] in wined3d
> (0x0032e998)
> > 3 0x7e4f33ce IDirect3DDevice9Impl_Reset+0x1ae(iface=<register EDI
> not in
> > topmost frame>, pPresentationParameters=0x1b9f848)
> > [/home/andrew/wine/wine/dlls/d3d9/device.c:381] in d3d9 (0x0032ea08)
> > 4 0x008d31a1 in everquest2 (+0x4d31a1) (0x0032ea3c)
> > 0x7e43e9b3 shader_glsl_free+0x23
> > [/home/andrew/wine/wine/dlls/wined3d/glsl_shader.c:3491] in wined3d: movl
> > 0x8(%esi),%eax
> > 3491 if(priv->depth_blt_glsl_program_id) {
> >
>
> That's the second one, but where does the previous call come from?
>
>
>
>
> ------------------------------------------------------------------------
>
>
No I dont think it s getting reset correctly
chris
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