IWineD3DDeviceImpl_SetRenderState

Chris Ahrendt celticht32 at aol.com
Sun Jul 27 14:51:32 CDT 2008


H. Verbeet wrote:
> 2008/7/27 Chris Ahrendt <celticht32 at aol.com>:
>> Oh I also forgot... I believe that set render state is primarily called
>> at the init of the app so should not overly effect the performance of
>> the application.
> Well, no, it pretty much gets called all the time.
> 
>> +          /* Valid Values are between 0 and FFFF (4 bytes alpha, red,
>> green, and blue)) */
> There are 8 bits in a byte...
yes thus FFFF = 4 bytes...

If this is not placed in the code EQ2 gives the no pixel shader error...

chris



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