wined3d: Call apply_fbo_state() from inside ActivateContext()

H. Verbeet hverbeet at gmail.com
Tue Jul 29 01:59:23 CDT 2008


2008/7/29 Vitaliy Margolen <wine-devel at kievinfo.com>:
> H. Verbeet wrote:
>> This should prevent setting an incorrect draw buffer when an FBO is active.
>>
>
> This patch breaks Psychonauts and possibly other multi-threaded games with
> OffscreenRendering=FBO on Nvidia hardware.
>
I thought you said it was the part of the patch that moved the
ActivateContext in drawPrimitive up a couple of lines? Either way,
unless someone comes up with a better explanation, I'm going to
consider that a driver bug.



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