Time to revert bad commits?
Stefan Dösinger
stefandoesinger at gmx.at
Mon Jun 2 02:10:18 CDT 2008
Am Montag, 2. Juni 2008 08:11:13 schrieb Roderick Colenbrander:
> > The bugs I'm talking about:
> > Bug 10580
Sorry that I did not have time yet to look into that, but instead of ranting
you could also look at the GLSL docs and make a patch. Renaming the local
constants from LC to LVC for vertex and LPC for pixel shaders, and then
loading the uniforms after program linking should fix the issue for GLSL. In
ARB, just read them from program local environment and load the constants
after compiling the shader.
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