Time to revert bad commits?

Stefan Dösinger stefandoesinger at gmx.at
Mon Jun 2 02:10:18 CDT 2008


Am Montag, 2. Juni 2008 08:11:13 schrieb Roderick Colenbrander:
> > The bugs I'm talking about:
> > Bug 10580
Sorry that I did not have time yet to look into that, but instead of ranting 
you could also look at the GLSL docs and make a patch. Renaming the local 
constants from LC to LVC for vertex and LPC for pixel shaders, and then 
loading the uniforms after program linking should fix the issue for GLSL. In 
ARB, just read them from program local environment and load the constants 
after compiling the shader.



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