Crash in test d3d9:stateblock with warn+heap is a wine bug
Stefan Dösinger
stefandoesinger at gmx.at
Mon Jun 2 13:42:40 CDT 2008
With textures, the surface and the texture(the container) share one reference
count. In the case of swapchains the swapchain is the container, so a
GetBackBuffer would increment the swapchain's refcount to 2. So the swapchain
wouldn't be destroyed before the backbuffer was released.
I am not sure if the texture refcounting applies to swapchains as well. Does
the test test refcounts? If not, it might be worth adding a test. A fix would
be in dlls/d3d9, not wined3d.
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