Time to revert bad commits?

Stefan Dösinger stefandoesinger at gmx.at
Tue Jun 3 03:42:39 CDT 2008


Am Dienstag, 3. Juni 2008 10:02:26 schrieb Fabian Bieler:
> The shader compiler can also do better optimization with hard-coded
> constants (particularly if the constants are 0 or 1). I've seen the
> nvidia-compiler remove entire code paths because of this in a hl2-shader.
Really? Do you have any evidence for this? In that case we might want to use 
Vitaliys original patch which just changed the precision of the printed 
float, since the patches I just sent break this ability. Henri and I 
considered them as theoretical, since the HLSL compiler or shader author 
would have removed those codepaths already




More information about the wine-devel mailing list