d3dx9_36: Implements D3DXGetShaderVersion
Stefan Dösinger
stefan at codeweavers.com
Sun Mar 16 13:40:12 CDT 2008
Am Sonntag, 16. März 2008 15:32:51 schrieb Ivan Gyurdiev:
> I would suggest an automated test across [ vs: 1.0, 1.1, 2.0, 2.1, 3.0 ]
> , [ ps: 1.0, 1.1, 1.2, 1.3, 1.4, 2.0, 2.1, 3.0 ] , NULL, and an invalid
> token.
> You can see some binary shaders in the d3d9 tests.
You can't really iterate over the shader versions as various shader versions
use different bytecode tokens. Of course you could try to pass an invalid
shader with a valid version token, but for a basic functionality test it
should be a valid shader IMHO
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