[4/22] WineD3D: A shader backend descriptor for the ati fragment shader backend

H. Verbeet hverbeet at gmail.com
Mon Mar 17 06:18:11 CDT 2008


On 17/03/2008, Stefan Dösinger <stefan at codeweavers.com> wrote:
> Am Montag, 17. März 2008 10:01:30 schrieb H. Verbeet:
>
> > Personally, I'm not quite convinced of the need of an ati fragment
>  > shader ffp replacement in the first place. The functionality seems
>  > more of the level of register combiners and texture shaders.
>
> Using that argument we could remove the nvrc/nvts code as well. Obviously this
>  doesn't get us more functionality, but it brings ATI cards, most importantly
>  the r200 cards to the same level as Nvidia cards.
>
Supporting ATI fragment shader is useful, obviously. What I'm not so
sure about is positioning it as an ffp replacement.



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