[4/22] WineD3D: A shader backend descriptor for the ati fragment shader backend

H. Verbeet hverbeet at gmail.com
Mon Mar 17 09:53:04 CDT 2008


On 17/03/2008, Stefan Dösinger <stefan at codeweavers.com> wrote:
> Do you mean the term "ffp replacement", or what the code is doing? I for one
>  call our nvrc code an ffp replacement as well, however, there's no sharp
>  border between programmable and fixed function functionality. I've seen
>  articles which called GL_ARB_texture_env_combine "programmable" as well.
>
It's mostly a matter of where you integrate it into the code. At this
point I don't really see the advantage of making it a different shader
backend compared to integrating it into the existing fixed function
code.



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