[3/5] D3D8: Reject broken normal declaration types with fixed function
Alexandre Julliard
julliard at winehq.org
Thu Mar 27 05:31:09 CDT 2008
Stefan Dösinger <stefan at codeweavers.com> writes:
> From d9182d3da1416e0bfa06b1fe879c4c74c66b0c3e Mon Sep 17 00:00:00 2001
> From: Stefan Doesinger <stefan at codeweavers.com>
> Date: Wed, 12 Mar 2008 01:06:38 +0100
> Subject: [PATCH] D3D8: Reject broken normal declaration types with fixed function
This doesn't work for me:
../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so visual.c && touch visual.ok
visual.c:1184: Test failed: IDirect3DDevice8_CreateVertexShader returned with 0x8876086c
make[2]: *** [visual.ok] Error 1
--
Alexandre Julliard
julliard at winehq.org
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