wined3d: Use higher precision to convert floats into text.
stefan at codeweavers.com
Tue May 27 05:56:34 CDT 2008
As Henri said in the bug report, we can just declare the LC* uniform instead
of constant and load them once at program link time. This way we loose the
ability to tell the compiler about the constants, but I doubt this changes
anything, but we can simply pass a float * to opengl witohut having to
convert to a text. For ARB shaders we can use the program-local environment
and load it at compilation time.
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