[1/5] d3d9: Use the correct AddRef and Release Macros
Stefan Dösinger
stefan at codeweavers.com
Mon Nov 3 13:15:09 CST 2008
> > But I think if we have at
> > least name-specialized macros for each interface we should use the
> one that
> > matches the object we have
> No.
Why not?
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