DIB Engine
Massimo Del Fedele
max at veneto.com
Wed Nov 12 05:00:38 CST 2008
I recently had a chat with Dan Kegel about the way to contribute and
start hacking on a DIB engine. I grabbed Huw Davies and Jesse Allen's
repositories and started looking at them.
As it'll be an hard (and long) work, I'd like to know some opinions on
how to proceed and propose an idea on how to have it introduced in
mainstream without breaking stuff.
The idea is, for now, JUST an idea and I still don't know if it'll be
possible, but I guess yes.
So, I was thinking on :
1) Try to join best stuffs of both repos of Huw and Jesse.
2) Add the environment variable DIBENGINE which could have 3 different
values (or be missing) :
missing DIBENGINE env var or
DIBENGINE=NONE New dib engine will not be used, back to X11DRV
DIBENGINE=FORWARD Unimplemented stuffs forwarded to X11, the rest
using new dib engine code
DIBENGINE=FULL use just dib engine code and shows FIXMEs for
unimplemented stuffs
The first would allow to insert dib engine in main stream without
breaking anything, the last would allow to see what's more important to
implement. The middle one (FORWARD) would allow to check if something
breaks during the transition, and use the developed parts.
3) Stop and wait till it's put on mainstream, so more people could
contribute.
The doubt is if it'll be possible the mixed approach, forwarding
unimplemented stuffs to X11, but I think so.
Is it an acceptable way to proceed ?
Ciao
Max
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