d3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c.

Stefan Dösinger stefan at codeweavers.com
Fri Oct 3 10:45:43 CDT 2008



> -----Original Message-----
> From: Henri Verbeet [mailto:hverbeet at gmail.com]
> Sent: Friday, October 03, 2008 10:25 AM
> To: Stefan Dösinger
> Subject: Re: d3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c.
> 
> 2008/10/3 Stefan Dösinger <stefan at codeweavers.com>:
> > Actually, since the return value comes from WineD3D, we should use
> WINED3D_OK here. Although there is not really a scheme behind all this
> and we never cared about that because both WINED3D_OK and D3D_OK are
> #define'd to S_OK.
> >
> Yes, that's what the patch does :-)
Woops. Confusion





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