wined3d: quiet a noisy fixme

Roderick Colenbrander thunderbird2k at gmx.net
Mon Oct 6 13:19:19 CDT 2008


This fixme is quite an important one and it is not printed much in each app. It can indicate real problems. At most it is printed a handful of times but in general only once or twice. It is not a standard fixme which is printed thousands of times for no good reason.

Roderick

> On Mon, Oct 6, 2008 at 3:39 AM, Henri Verbeet <hverbeet at gmail.com> wrote:
> > 2008/10/6 Austin English <austinenglish at gmail.com>:
> >> -    if(DepthStencilFormat != WINED3DFMT_D24S8)
> >> -        FIXME("Add OpenGL context recreation support to
> SetDepthStencilSurface\n");
> >>
> >> +    if(DepthStencilFormat != WINED3DFMT_D24S8) {
> >> +       if (warn) {
> >> +        FIXME("Add OpenGL context recreation support to
> SetDepthStencilSurface\n");
> >> +        warn = FALSE;
> >> +        }
> >> +    }
> > Style issues aside, I don't think so. That FIXME is quite valid, and
> > doesn't get printed *that* often. If you don't want to see the output,
> > run with WINEDEBUG=-all, it should give a small performance boost as
> > well.
> >
> >
> >
> 
> At WineConf, we agreed to quiet the nosiest fixme's. I've been
> monitoring my own apps I run, as well as Bugzilla logs to see which
> ones are the noisiest. That one was one, and as it doesn't have any
> variables it prints, never changes, so doesn't need to be printed
> hundreds of times in a log.
> 
> Yes, we all know that WINEDEBUG=-all can be used to silence
> everything, but the consensus at WineConf was to reduce the output, so
> it doesn't seem as scary. Those users that know about -all are likely
> the same ones that know fixme's are not bugs.
> 
> -Austin
> 

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