[6/6] d3d10: d3d10 doesn't need wined3d.

Henri Verbeet hverbeet at gmail.com
Wed Oct 22 15:41:49 CDT 2008


2008/10/22 Stefan Dösinger <stefan at codeweavers.com>:
> Do you have any long-time intentions with this? Or are you just changing it
> because we don't need wined3d right now because d3d10 is a stub?
>
Wined3d's main entrypoint is WineDirect3DCreate, everything else
happens through COM objects. WineDirect3DCreate will be called by
dxgi, not d3d10.


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