D3DXMatrixstack: where to go....

Jérôme Gardou jerome.gardou at gmail.com
Fri Oct 31 18:17:30 CDT 2008


Henri Verbeet a écrit :
> 2008/10/31 Jérôme Gardou <jerome.gardou at gmail.com>:
>   
>> OK, patches will be sent soon. By the way, what if I call multiply on a new
>> stack, the push, then pop ? Will the top matrix be identity, or the one with
>> which I multiplied the first time ?
>>
>> I guess this calls a testcase ...
>>
>>     
> I think it should return the result of the multiplication, but tests
> wouldn't hurt, of course.
>
>   
I think this should return identity...
Anyway, could someone try this one on a native installation ?
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