d3dx9: Add d3dx9effect.h

Alexandre Julliard julliard at winehq.org
Wed Sep 24 12:29:20 CDT 2008


Busquets Pérez Luis C. <luiscar2001 at yahoo.es> writes:

> +typedef struct D3DXEFFECT_DESC {
> +    LPCSTR Creator;
> +    UINT Parameters;
> +    UINT Techniques;
> +    UINT Functions;
> +} D3DXEFFECT_DESC, *LPD3DXEFFECT_DESC;
> +
> +typedef struct D3DXPARAMETER_DESC {
> +    LPCSTR Name;
> +    LPCSTR Semantic;
> +    D3DXPARAMETER_CLASS Class;
> +    D3DXPARAMETER_TYPE Type;
> +    UINT Rows;
> +    UINT Columns;
> +    UINT Elements;
> +    UINT Annotations;
> +    UINT StructMembers;
> +    DWORD Flags;
> +    UINT Bytes;
> +} D3DXPARAMETER_DESC, *LPD3DXPARAMETER_DESC;
> +
> +typedef struct D3DXTECHNIQUE_DESC {
> +    LPCSTR Name;
> +    UINT Passes;
> +    UINT Annotations;
> +} D3DXTECHNIQUE_DESC, *LPD3DXTECHNIQUE_DESC;
> +
> +typedef struct D3DXPASS_DESC {
> +    LPCSTR Name;
> +    UINT Annotations;
> +    CONST DWORD * pVertexShaderFunction;
> +    CONST DWORD * pPixelShaderFunction;
> +} D3DXPASS_DESC, *LPD3DXPASS_DESC;
> +
> +typedef struct D3DXFUNCTION_DESC {
> +    LPCSTR Name;
> +    UINT Annotations;
> +} D3DXFUNCTION_DESC, *LPD3DXFUNCTION_DESC;
> +
> +typedef interface ID3DXInclude *LPD3DXINCLUDE;

A lot of these LP* types don't seem to exist in the PSDK.

> +#define INTERFACE ID3DXEffect
> +DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect)

If you derive from ID3DXBaseEffect you have to define that one first.

-- 
Alexandre Julliard
julliard at winehq.org



More information about the wine-devel mailing list