[3/6] d3d9: Store the FVF in the d3d9 vertex buffer

Stefan Dösinger stefan at codeweavers.com
Thu Apr 9 03:43:24 CDT 2009


Am Donnerstag, 9. April 2009 09:34:22 schrieb Henri Verbeet:
> 2009/4/9 Stefan Dösinger <stefan at codeweavers.com>:
> > @@ -197,7 +197,6 @@ static HRESULT WINAPI
> > IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 pDesc->Usage =
> > desc.Usage;
> >          pDesc->Pool = desc.Pool;
> >          pDesc->Size = desc.Size;
> > -        pDesc->FVF = desc.FVF;
> >          pDesc->Type = D3DRTYPE_VERTEXBUFFER;
> >      }
>
> I think you're missing something here.
Dah, I think that got lost in all the patch movearounds. Good catch, I'll 
resend



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