Article on wine development strategy

Remco remco47 at gmail.com
Sat Apr 18 17:31:22 CDT 2009


On Sat, Apr 18, 2009 at 11:36 PM, Henri Verbeet <hverbeet at gmail.com> wrote:
> 2009/4/18 Ben Klein <shacklein at gmail.com>:
>>
>> Right now, there's one thing bugging me: bug 14939. If Dan (or others)
>> would like to implement a method of deferring S3TC texture
>> decompression to the appropriately licensed GPU, assuming there are no
>> legal issues with this, I'd be ecstatic. But I'm sure the D3D devs
>> have better things to do. :)
>>
> The sad thing is that S3TC decompression is just plain trivial.
>
>
>

Maybe that could be solved in the same way as the patented Freetype
code: disable it by default, but let commercial Wine packagers (and
individual users obviously) have the choice of compiling it in.
Something like ./configure --paid-for-patents.

Remco



More information about the wine-devel mailing list