[1/7] [wined3d] add ps_np2fixup_t struct to ps_compiled_shader
Stefan Dösinger
stefandoesinger at gmx.at
Wed Apr 22 09:23:35 CDT 2009
Am Dienstag, 21. April 2009 23:37:51 schrieb Tobias Jakobi:
> + unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real
constant */
I don't remember how you plan to use the ps_np2fixup_t structure in the ARB
backend, but an unsigned char might turn out to be too limited if you end up
storing ARB constant numbers in there, since cards can have more than 256
constants. For your GLSL code it is good enough because you just store values
from 1-8.
More information about the wine-devel
mailing list