[1/5] WineD3D: Support the full amount of constants in GLSL

Stefan Dösinger stefan at codeweavers.com
Thu Apr 23 09:33:10 CDT 2009


Am Donnerstag, 23. April 2009 15:44:44 schrieb Alexandre Julliard:
> Stefan Dösinger <stefan at codeweavers.com> writes:
> > Am Mittwoch, 22. April 2009 21:03:41 schrieb Stefan Dösinger:
> > Use this patch instead. Henri spotted some missing parentheses in the
> > code
>
> It doesn't work here:
Can you send me a +glsl_shader log? I suspect that there's a driver difference 
between geforce 7 and geforce 8 cards(e.g. some implicit uniforms are needed 
on gf 8 cards)



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