[1/7] [wined3d] add ps_np2fixup_t ptr to shader_arb_priv (review)

James McKenzie jjmckenzie51 at earthlink.net
Sat Apr 25 20:26:02 CDT 2009


Tobias Jakobi wrote:
> For review:
>
> This patchset implements np2 texcoord fixup in ARB mode. Constants used to store texture dimensions are already packed, using the same data structures like the GLSL packing code.
>
> The code is finished and works quite well. It has been tested with Max Payne 2, HL2 and FEAR. All games now work with post-processing effects and anything else that needs NP2 textures on the nvidia FX series.
>
> Greets,
> Tobias
>
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Tobias:

Do you plan on rewriting this to work in the backend?

James McKenzie




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