The DIB engine... does anyone know how to get it into Wine?

Henri Verbeet hverbeet at gmail.com
Wed Apr 29 03:28:54 CDT 2009


2009/4/29 Massimo Del Fedele <max at veneto.com>:
> I didn't look at Direct3d 10, but I guess he don't affect zillions
> of apps, does it ? DX10 <--> Vista, and (AFAIK) most DX apps still use
> 9.
D3D10 itself isn't used that much yet, most current D3D10 applications
also have a D3D9 renderer. However, our d3d10 is based on wined3d,
which is also used by ddraw, d3d8 and d3d9. So wined3d has to keep
working while d3d10 is being implemented. I don't know enough about
the internal x11drv and gdi32 architecture to judge if the scale is
the same, but I suppose the concept is somewhat similar. I would of
course expect Alexandre to be much more strict wrt. winex11.drv than
wined3d since it's a much more critical component. I'd also expect
reputation / experience with winex11.drv and gdi32 to be taken into
account. I.e., trust, if you like.



More information about the wine-devel mailing list