[1/3] WineD3D: Test SetRenderTarget-Stateblock recording interaction

Henri Verbeet hverbeet at gmail.com
Mon Aug 3 07:00:54 CDT 2009


I actually meant integrating it with the existing stateblock tests,
i.e. test_state_management(), but I can also do that myself
afterwards. Please add a test for d3d8 as well though, both render
targets and stateblocks are slightly different there.



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