Leaks galore!

Dan Kegel dank at kegel.com
Sun Dec 6 10:10:51 CST 2009


On Sat, Dec 5, 2009 at 1:24 PM, Dan Kegel <dank at kegel.com> wrote:
> I'm going to do one more quick run today, disabling three
> more d3d tests that crash, and (riskily) running with -j2

Done, see
http://kegel.com/wine/valgrind/logs/2009-12-05-15.20/

I checked in my recent script changes to
http://code.google.com/p/winezeug/source/detail?r=851
I had to update the whitelisting alarm.c that I wrote
for patchwatcher a bit.  Valgrinding now takes just
under three hours with -j2.  Results are roughly as good as -j1.

One extra change I made was to increase the redzone from the
default of 8 bytes to 32 bytes.  This probably explains the extra
error caught in
http://kegel.com/wine/valgrind/logs/2009-12-05-15.20/diff-ntdll_heap.txt

Not sure how to explain
http://kegel.com/wine/valgrind/logs/2009-12-05-15.20/diff-advapi32_lsa.txt
yet, though.
- Dan



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